Mafia 1 deutsch
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In many ways, it is still Mafia, and the game cannot be compared with, for example, Final Fantasy VII: Remake, which has a much more ambitious scope in terms of the way it handles and transforms the original material that it's based on. Missions, their sequence, the basic mechanics, and the relationship between the open world and the linear mission structure is identical to how it was in the old game. But before we can move on and go more in-depth, let's sum up what is new here and what isn't. It doesn't mean that the game is bad though, far from it. Well, we might as well get it over with: no, this is not a win-win for Hangar 13, and I can't help but feel that the opportunity to deliver us a new, ambitious version of a beloved classic is kind of wasted.
MAFIA 1 DEUTSCH SERIES
So bringing this game back to remind us all what the series is capable of and at the same time gather new creative energy with a success seems like a win-win, right? In fact, it was widely praised for its groundbreaking design, interesting take on player freedom, and a heavy focus on realism that, at least for its time, was quite innovative. After all, the first chapter is widely recognised as the best of the bunch. To put it bluntly, Hangar 13 needs a win, and a complete remake of the original Mafia doesn't seem like such a bad place to start. It didn't help either that Mafia II: Definitive Edition was a halfhearted affair with a Gamereactor network score of 6.7.
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Afterwards, if Jason Schreier is to be believed, a bunch of prototypes were turned down, and the morale was pretty low. Yes, Mafia III ended up selling millions of copies, but it didn't receive the critical acclaim that the studio might have hoped for and, more importantly, needed as a new studio trying to establish themselves alongside another Take-Two partner that also dabbles in open-world games about criminal empires - I think you know what I'm talking about. Hangar 13 hasn't had an easy ride over the last couple of years.